Tuesday, August 19, 2014

Debris Maker 2, problem solver.

There is a new plugin for 3D Studio Max on the prowl that speeds up immensely the tedious work of littering your scene with debris.

Friday, April 11, 2014

[WIP] Cargo Ship

Started working in a Cargo Ship as a hard surface modeling exercise. It is based in a concept by Maksim Olejnik.

Sunday, March 23, 2014

Autodesk 2015 lineup....

On 18th of March Autodesk revealed their 2015 lineup. From checking the presentation and the new features for their main products it feels like Maya got all the love this time around....

Tuesday, March 4, 2014

Textures and Gamma corection

Austris at Vis Corbel has posted a really great tutorial / tip section about when it is useful to override Gamma 2.2 and how to do it and when not....

Find it here: http://viscorbel.com/making-sense-of-textures-in-gamma-2-2-workflow/

Monday, December 30, 2013

Merry X-mas,

Finally I have found time to post again so I am going to close the Year with a little forest pro test render....

Wednesday, June 26, 2013

Project Anarchy...

Till now Havok was synonymous with middleware solutions for physics, cloth, AI and destruction speeding up the development of many games by incorporating their products in many of the leading game Engines as well as their own Vision Engine. But now they are shaking the industry once again...

Saturday, April 27, 2013

A new way of city creation...

There is a new kid on the block that wants to shake the process modelers followed till now to create a vast cityscape in 3D Studio Max.